compiling shaders · 000

shippers.
LDN WORLDWIDE / shippers 3.0

we build the hard part.

a design studio that ships production software, and an engineering shop that cares what it looks like. one team from brief to live url, so the thing you signed off is the thing that ships.

scroll to resolve

01 / services

we hold the whole stack, so there is no handoff to lose things in.

eight disciplines, one thread from brief to live url. tap a line to open it.

02 / the edge

quick is the easy part. quick and it holds is the work.

anyone can get something on a screen in a week. the harder part is whether it still holds six months later, once the launch adrenaline wears off and it is just software your team has to live with. the design and the engineering come from the same hands here, which is why the second one does not quietly undo the first. most studios sell you a process. we sell you the finished thing.

/ the eye

taste is the filter

we do not play every instrument. we decide what stays. most of what gets made gets cut before you ever see it, and what survives the cut is why the work looks designed rather than assembled. you are not buying our options. you are buying the judgement.

/ the involvement

as hands on as you want

every commission gets its own client portal: progress, notes and live urls you can open at 2am. some clients live in it and pick the details with us. others read it on a sunday and leave the rest alone. we agree which one you are at kickoff, and you can move it either way once we start.

/ the proof

shipped means finished

deployed means live somewhere real. shipped means a person completed the whole flow end to end without anyone stepping in. a build does not leave here until it clears both, which is why it still works after the launch week adrenaline wears off.

/ the terms

days and weeks, not quarters

fixed scope, fixed price, agreed in writing before anything starts. one team from first sketch to deploy, so nothing waits on a handoff and nobody bills you for a meeting. build it, ship it, move on.

04 / the standard

you've been using the demo this whole time.

everything you moved through is the live thing running in your browser, not a video of it. this is the standard we hand over at. if a page about a studio held you this long, it will hold the people you are trying to sell to.

built in the open.

05 / pricing

here is what it costs.

three tiers, whatever the discipline. two carry the number, one we price in writing. scope decides where in the range you land, and the figure is fixed before anything starts. no discovery call to find out the price of a discovery call.

every figure fixed on scope · deposit clears before build starts
we move in days, not quarters. the clock starts when your content lands, not when you pay.

06 / questions

the practical bit.

can you build a 3d or webgl site?

yes, it is home turf. the parametric turbofan on the demos page is a live one: no model files behind it, every blade and disc generated from numbers you can change while it runs. this page is another. both are built to stay fast and stay indexable, which is where most 3d sites fall over.

what is an agent, as opposed to a chatbot?

a chatbot answers. an agent does the job. ours research, qualify, follow up and run back-office work on a loop, wired into your tools with a human gate wherever it matters. the part most demos skip is the stopping rule, so ours read their own result and know when to hand back.

can you build something that answers the phone?

yes. voice agents that pick up around the clock, book people in and follow up, sitting on top of your real calendar and crm. confidence gated, so when it is unsure it passes to a person instead of guessing.

how involved do i have to be?

as involved as you want. some clients are in the portal daily picking details with us, others send the brief and read the updates on a sunday. we set the rhythm at kickoff and it is not fixed after that. what we do need from you is content and decisions, because those are the two things that actually hold a build up.

you have never worked in my field. is that a problem?

usually the opposite. you bring the domain, we bring the build. the first pass is us learning your process well enough to argue with you about it, and what comes out is shaped like the way you already work rather than the way a generic tool assumes you do.

who owns it at the end?

you do. code, repositories, accounts and keys are transferred on completion. nothing is licensed back to you, and nothing depends on us staying on a retainer for it to keep running.

how much, and how long?

fixed scope and a fixed price, set from the three tiers above. a landing site or a single agent is usually days. an app or an operating system runs from a few weeks to a few months, and you follow it in a live portal rather than waiting on a status call.

07 / commission

we build it. you ship it.

from brief to live url. fixed scope, fixed price, async friendly.

elsewhere
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